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Session Name Moving Games into the Cloud, Technologies and Architectures (Presented by NVIDIA)
Speaker(s) Franck Diard, Brent Oster
Company Name(s) NVIDIA, NVIDIA
Track / Format Programming
Overview This session presents the technologies behind NVIDIA GRID and the future of game engines running in the cloud. In the first part, we'll present how you can develop cloud products using the GRID SDK. The audience will learn about the key components of NVIDIA GRID like optimal capture, efficient compression, fast streaming, and low latency that make cloud gaming possible. Franck will demonstrate how these components fit together, how to use the GRID APIs, and how to optimize their usage to deliver an ultimate cloud gaming experience. In the second part, Brent will present the future of game engines running in the cloud.

GDC 2013

Franck Diard

NVIDIA

Brent Oster

NVIDIA

free content

Programming

Programming


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