You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Developing a Windows Store Game with DirectX and C++ (Presented by Microsoft)
Speaker(s) Phillip Napieralski
Company Name(s) Windows Ecosystem
Track / Format Programming
Overview Among all the choices that Windows 8 offers for developing Windows Store games, only DirectX and C++ give you the "down-to-the-metal" performance and flexibility available on modern tablets and PCs. This session will show you how to integrate Windows Store game features in your C++ and DirectX game. We'll cover things like creating an app bar, API support for monetization, handling live tiles and notifications, and registering Process Lifetime Management (PLM, or suspend and resume) events. And we'll also talk about the basics that are required for any app that includes DirectX.

GDC 2013

Phillip Napieralski

Windows Ecosystem

free content

Programming

Programming


UBM Tech