You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Making it Matter: Lessons from Real Sports
Speaker(s): Bennett Foddy
Company Name(s): University of Oxford
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Video games are played in a simulated world with arbitrary rules for imaginary points. Players are not harmed when they lose, and for the most part they do not lose money or status. One of the most fundamental of all design challenges is to make the events in the video game world matter to the player. In particular, the player needs to care about his or her performance. This talk explores five different ways that real world sports have solved that same problem, showing why sports have become a religion for billions of fans, and a matter of life and death for athletes.

GDC 2013

Bennett Foddy

University of Oxford

free content

Design

Design