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Session Name Building Scalable, Cross-Platform Graphics Systems for Mobile
Speaker(s) Josh Klint
Company Name(s) Leadwerks Software
Track / Format Smartphone & Tablet Games Summit
Overview Josh Klint founded Leadwerks in 2006 in order to build game engines for high-end PC graphics. By 2010, he recognized that mobile graphics were approaching parity with traditional gaming platforms, and he began building a new cross-platform 3D engine capable of scaling to support mobile. Two years later, the author is here to share the lessons he learned and describe the challenges he encountered. Josh will discuss performance bottlenecks, recommended solutions, and a few pleasant surprises he discovered while working with mobile hardware. The challenges of implementing a cross-platform graphics workflow will be discussed, along with some innovations that streamline the development process.

GDC 2013

Josh Klint

Leadwerks Software

free content

Smartphone & Tablet Games Summit

Smartphone / Tablet Games


UBM Tech