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Session Name Liquid Intelligence: Connecting AI and Physics in Vessel
Speaker(s) John Krajewski
Company Name(s) Strange Loop Games
Track / Format Design
Overview By connecting our AI with a liquid physics simulation, we were able to create a world of rich fidelity in Vessel that formed the foundation of all the puzzles and gameplay. This talk will first look at how we created an engine where all of the game's AI characters were composed of simulated liquid. We will then follow through to how that influenced design, resulting in gameplay that was a natural consequence of interacting physical rules and AI behaviors.

GDC Europe 2013

John Krajewski

Strange Loop Games

free content

Design

Design


UBM Tech