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Session Name Influences: Thinking Outside the Game
Speaker(s) Ben Esposito, Richard Lemarchand, Colleen Macklin, Brenda Romero, Kellee Santiago, John Sharp
Company Name(s) Little Flag, University of Southern California, Parsons The New School for Design, Loot Drop, OUYA, Parsons The New School for Design
Track / Format Independent Games
Overview This is a session about everything but games. How does Richard Lemarchand connect Victorians, Georgians and Neo-Realists to character-driven storytelling? Why did a painting from the 1950s lead Brenda Romero to design Train? What has Ben Esposito learned about procedural generation from the musician Brian Eno? And how have the Muppets made Kellee Santiago's work better? Join us to hear how each of these developers connect the dots between the things that influence and inspire their work. By looking beyond games, we can find new techniques and ideas that will make our games better.

GDC Next 2013

Ben Esposito

Little Flag

Richard Lemarchand

University of Southern California

Colleen Macklin

Parsons The New School for Design

Brenda Romero

Loot Drop

Kellee Santiago

OUYA

John Sharp

Parsons The New School for Design

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Independent Games

Independent Games



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