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Session Name The Last of Us: Human Enemy AI
Speaker(s) Travis McIntosh
Company Name(s) Naughty Dog, Inc.
Track / Format Design
Overview This talk covers the technical and design decisions made to produce the human enemy AI as seen in The Last of Us. It covers the systems that formed the core of the AI decision making, as well as a higher-level look at the behaviors that formed the building blocks of enemy combat and stealth. Navigation, real-time level analysis, combat, search and stealth are all covered in detail, as well as mistakes and future improvements. Finally, the performance characteristics of the AI and various optimizations are discussed in detail. Consider this talk a description, then a postmortem of the human enemy AI.

GDC 2014

Travis McIntosh

Naughty Dog, Inc.

free content

Design

Design

Programming

Programming


UBM Tech