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Session Name Lighting Skylanders SWAP Force
Speaker(s) Sean Murphy
Company Name(s) Vicarious Visions, Inc.
Track / Format Visual Arts
Overview Lighting Skylanders SWAP Force will give audience members a look at the rendering and lighting approach used, which worked across five different platforms. Visual illustrations and explanations of topics like deferred shading, tile deferred lighting, dynamic shadows, and non-realistic application of physically-based lighting from an artist%u2019s perspective will be covered. Audience members will then see in-depth footage of how the real-time lighting pipeline and tools running in the game itself relates to these topics, and can make development a joy. Aesthetic decisions, light type examples and their uses, as well as visual debugging tools will all be shown via real-time footage. Lastly, using some of the title's concept art as an aid, a thought on how its specific process relates to a current rendering trend like physically-based lighting will be covered, and why it makes sense to use this more broadly moving forward.

GDC 2014

Sean Murphy

Vicarious Visions, Inc.

free content

Visual Arts

Visual Arts

Programming

Programming


UBM Tech