|Session Name||Volition's Challenge: Defining Project Vision|
|Track / Format||Production|
This talk will explain the challenges Volition has experienced throughout the years when it comes to establishing a strong and clear project vision. It will illustrate the tools we currently use to help communicate the project vision, talk about the challenges and iterations we went through to get where we are today, and discuss the continued improvements we are making to our vision tools and processes. We'll use specific examples from the Saints Row franchise as well as a post-apocalyptic game that was ultimately cancelled to illustrate our history and improvements in this challenging, and arguably abstract, area.