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Session Name Optimizing for Multi-Platform Development as a Small Studio
Speaker(s) Alexander Schwartz, Devin Reimer
Company Name(s) Owlchemy Labs, Owlchemy Labs
Track / Format Business, Marketing & Management
Overview Let's face it: there are literally dozens of possible distribution platforms available for publishing games today. There's more opportunity than ever! Unfortunately, this does not always simply equate to more profit for developers. Porting to multiple platforms or shipping simultaneously on multiple platforms can cause serious headaches if not done properly, and the overhead and costs associated with this cannot be overstated. The CEO and CTO of Owlchemy Labs will discuss their business and technical considerations for building and distributing games with multi-platform in mind, including leveraging Unity, when to sim-ship games, how to evaluate new platforms, mitigating new platform risk, building a team with multi-platform in mind, how multi-platform affects cash flow, how press plays a part in the process, and other side effects of cross-platform development.

GDC 2014

Alexander Schwartz

Owlchemy Labs

Devin Reimer

Owlchemy Labs

free content

Business, Marketing & Management

Business & Marketing


UBM Tech