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Session Name Designing the Bungie Animation Workflow
Speaker(s) Richard Lico
Company Name(s) Bungie
Track / Format Visual Arts
Overview In this animation presentation, we'll be discussing the scope of our latest game Destiny, the challenges our team faced, and the solutions we discovered. We'll break down what it means to animate an immersive character performance, with a focus on efficiency, and Bungie's high quality bar. We'll describe how we rig, create, and solve animation playback in Maya, and in our game engine. We'll demonstrate our process and our findings by giving you a behind the scenes look at our secret Bungie sauce. You will get to see footage in raw form before it becomes the shiny, polished game released into the wild.

GDC 2014

Richard Lico

Bungie

free content

Visual Arts

Visual Arts


UBM Tech