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Session Name Physics for Game Programmers: Sprinkle Fluids
Speaker(s) Dennis Gustafsson
Company Name(s) Mediocre
Track / Format Programming
Overview This talk will be about constraint-based fluid simulation in Sprinkle. Dennis will show how to implement fluid simulation that is stable enough for gameplay, fast enough to run on mobile devices and generic enough to interact seamlessly with rigid bodies.

GDC 2014

Dennis Gustafsson

Mediocre

free content

Programming

Programming


UBM Tech