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Session Name Advanced Visual Effects with DirectX 11: Vertex Shader Tricks - New Ways to Use the Vertex Shader to Improve Performance
Speaker(s) Bill Bilodeau
Company Name(s) AMD
Track / Format Programming
Overview The vertex shader is often overlooked when trying to improve performance, thinking it should only be used for basic vertex transformations. DirectX, however, allows for a lot of flexibility in how vertices are passed to the vertex shader, which enables techniques like vertex shader instancing. This talk will explain some of the ways that the vertex shader can be used to improve performance by taking a fast path through the vertex shader, rather than generating vertices with other parts of the pipeline. The talk will include sample code and performance statistics with current generation GPUs.

GDC 2014

Bill Bilodeau

AMD

free content

Programming

Programming


UBM Tech