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Session Name Optimize your 3D Assets with Simplygon (Presented by Simplygon)
Speaker(s) Koshi Hamedi, Tramell Isaac
Company Name(s) Simplygon, Sony Online Entertainment
Track / Format Visual Arts
Overview In this session we will cover how using Level-Of-Detail meshes (LODs) to optimize the number of triangles & draw calls, as well as bone & material complexity, have a huge impact on rendering performance. Using Simplygon, the world-leading middleware for 3D-asset optimization, your LOD-generation process can be automated, thereby saving cost; reducing time to market; and improving general workflow by making LODs available early on in a project. To provide some insight about how Sony Online Entertainment integrated and used Simplygon for a more efficient way of producing optimized content for a massive, high-quality FPSMMO, Tramell Isaac - Senior Art Director for Planetside 2 - will join us in the presentation.

GDC 2014

Koshi Hamedi

Simplygon

Tramell Isaac

Sony Online Entertainment

free content

Visual Arts

Visual Arts


UBM Tech