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Session Name Build Games that Scale in the Cloud (Presented by Google)
Speaker(s) Chris Elliott
Company Name(s) Google
Track / Format Advocacy
Overview Your game is a living, breathing creation that takes a lot of time and attention even after launch. So why worry about your technical infrastructure? Come hear how to build games that scale that run on Google's state-of-the-art infrastructure.

GDC 2014

Chris Elliott

Google

free content

Advocacy

Advocacy


UBM Tech