You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Antichamber: An Overnight Success, Seven Years in the Making
Speaker(s): Alexander Bruce
Company Name(s): Antichamber
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: When Antichamber was released at the beginning of 2013, it became an instant critical and financial success, but the journey to getting there was as much of a psychological challenge as the game itself. In this talk, Alexander Bruce will look back at the entire history of the game, as he went from working alone in a bedroom to flying around the world and landing on the IGF stage in 2012. This talk will provide a very honest analysis of the many problems encountered throughout development, and break down why creating an independent hit felt very far from "living the dream."

GDC 2014

Alexander Bruce

Antichamber

free content

Independent Games Summit

Independent Games