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Session Name Fun or Frustration: Game Balance Pitfalls and Recipes
Speaker(s) Maciej Szczesnik
Company Name(s) 11 bit studios
Track / Format Design
Overview Balancing game difficulty, pacing and progress can be a horror, and game designers often fear this stage of the project. Their whole work can be wasted if this last task fails. We all know that game balance can make or break the whole experience. This talk will present the problems and pitfalls that Maciej has encountered while working on The Witcher RPGs and other titles. The talk will highlight methods and guidelines that solve these problems and will you help balance your games.

GDC Europe 2014

Maciej Szczesnik

11 bit studios

free content

Design

Design


UBM Tech