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Session Name Next-Generation Mobile GPUs and Rendering Techniques
Speaker(s) Niklas Smedberg
Company Name(s) Epic Games
Track / Format Programming
Overview This session provides a detailed analysis of next-generation mobile graphics hardware and points out special caveats and opportunities that are specific to mobile. This is followed by an in-depth explanation of advanced rendering techniques that were previously only considered for high-end PCs or dedicated gaming consoles, but which have now been brought over to mobile devices in Unreal Engine 4 - including features such as physically-based rendering, HDR and image-based lighting.

GDC Europe 2014

Niklas Smedberg

Epic Games

free content

Programming

Programming


UBM Tech