You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Challenge of Bringing FEZ to PlayStation Platforms
Speaker(s): Miguel Angel Horna
Company Name(s): BlitWorks
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This session will explore the process of bringing FEZ to the Sony PlayStation platforms. Beginning with the conversion from the existing C# codebase to C++ native code, the talk will then cover memory management without a garbage collector, tuned optimization techniques for each platform, audio engine rewrite, and will finish with special features added to PlayStation builds (Cross-Save, Stereo3D).

GDC Europe 2014

Miguel Angel Horna

BlitWorks

free content

Programming

Programming