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Session Name Advanced Visual Effects With DirectX 11 & 12: Precomputed Realtime Global Illumination and Physically Based Rendering in Unity
Speaker(s) Kuba Cupisz
Company Name(s) Unity
Track / Format Programming
Overview A look at the Unity Physically Based Rendering pipeline. From the very high-end to low-end approximations. This talk also looks at how we use Enlighten for real-time Global Illumination in Unity and real-time reflection probes with GPU convolution. Finally a glimpse of the progress we're making with DirectX 12.

GDC 2015

Kuba Cupisz

Unity

free content

Programming

Programming

Visual Arts

Visual Arts


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