You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Cinematic Games Are Dead! Long Live Cinematic Games!

Overview:

Game creators usually assume that movie-inspired games should mimic the conventions of cinema camera cuts/angles, dialogue-driven scenes, photo-realistic characters, linear stories, etc. These conventions sometimes work in games, but often at great production cost; and they fail to leverage the subtle, ingenious ways video games can immerse players in familiar fictional worlds. Clever uses of art, interface and UX can make an experience "cinematic" without ever having a single camera cut, and make players walk away feeling like they visited a movie like it was a place.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2015
  • Matthew Weise
  • Fiction Control
  • free content
  • Game Narrative Summit
  • Game Narrative