You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Classic Game Postmortem: Loom
Speaker(s): Brian Moriarty
Company Name(s): WPI
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Brian Moriarty, the trailblazing author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015. Moriarty currently serves as a Professor of Practice in Game Design at Worcester Polytechnic Institute in Massachusetts, and his lengthy game development career spans stints at Infocom, Lucasfilm Games (later LucasArts), Rocket Science, Mpath/HearMe, and other ventures. Now he's coming to GDC in March to speak at length about the development of Loom, a remarkably mature fantasy with an innovative musical interface, and a flexible, beginner-friendly design that was the first to embody what would become the LucasArts philosophy: that players should never have to deal with dead ends, accidental deaths or forced restarts. His lecture will survey the entire history of the project, from conception to shipping, together with amusing production anecdotes, little-known facts, and rare artifacts from his personal collection of Lucasfilm memorabilia

GDC 2015

Brian Moriarty

WPI

free content

Design

Design