Session Name: | Creating Hyper-Adaptive Music on an Indie Budget |
Speaker(s): | C. Andrew Rohrmann |
Company Name(s): | scntfc / 17-Bit |
Track / Format: | Independent Games Summit |
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Overview: | Composer C. Andrew Rohrmann presents a modular approach to music writing, production and implementation via an overview of the creation of the music for Galak-Z. He'll demonstrate how (with the aid of 17-Bit Games' Unity-based Audio17 music environment) composers can create multi-layered and hyper-adaptive musical elements that react to multiple gameplay variables, and combine to form an arrangement that is unique for each and every play session. |