In eight years in the industry, Richard has worked with many designers. Some he has meshed with well, some have challenged him in new ways, and some have brought conflict. The more he explored their intentions the more he saw patterns in the design teams that failed or succeeded. The final conclusion: it takes all kinds and the best design teams are well rounded. This session explores Richard's theory on game designer types. The talk will describe his experience with the four major types, how to identify them, and how to determine their skill level. Then the talk will discuss which designers are ideal for what positions -- which are leaders and which are doers. This talk will help game designers better understand themselves, their growth, and what roles they can play on a design team. Also, recruiters and producers can learn how to build better design teams.