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Session Name Frostbite: Implementing a Scripting Solution for Your Editor
Speaker(s) Matthew Doell
Company Name(s) Electronic Arts
Track / Format Programming
Overview The scripting solution used in Frostbite tools is described along with production examples from Battlefield 4, Need for Speed, Plants vs. Zombies: Garden Warfare and Dragon Age: Inquisition. Building and maintaining a solution that can be shared by a wide range of projects requires adaptable technology and a community of developers that actively share across teams and contribute back to the core. One of the Frostbite technologies that has been used effectively across many game teams is Frostbite Script referred to as FBScript. This scripting solution provides the ability to quickly create custom tools for each project, and easily share new tools between teams.

GDC 2015

Matthew Doell

Electronic Arts

free content

Programming

Programming


UBM Tech