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Session Name Getting Buy-In: How to Give Your Game Audio Style
Speaker(s) Joanna Orland
Company Name(s) Sony Computer Entertainment Europe
Track / Format Audio
Overview This lecture aims to put an end to audio being an afterthought in the game production cycle. Through research, analysis, defining an audio style, and creating a common language, audio can become an integral part of a game, even from the wider dev team's perspective. This lecture will examine how with a developed and defined audio style, a game's audio experience becomes innately more cohesive and unique in its delivery.

GDC 2015

Joanna Orland

Sony Computer Entertainment Europe

free content

Audio

Audio


UBM Tech