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Session Name LiveOps: A Process in the Making
Speaker(s) Bethany Frank
Company Name(s) MunkyFun, Inc
Track / Format Production
Overview "Games as a Service" and LiveOps continue to grow as buzzwords in the industry. But what they actually mean for developers still remains vague and how to successfully pull them off with a small staff seems unreal. Working as a team, small studies can be successful in Live Operations using a process that encourages flexibility and quick changes with minimal impact on the project's longer-term goals. This talk provides insight and advice on how to become a small LiveOps-first studio using analytics, player behavior and studio process to create a high-quality player experience.

GDC 2015

Bethany Frank

MunkyFun, Inc

free content

Production

Production


UBM Tech