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The Number One Educational Resource for the Game Industry

Session Name: Math for Game Programmers: Understanding Homogeneous Coordinates
Speaker(s): Squirrel Eiserloh
Company Name(s): SMU Guildhall
Track / Format: Programming

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Overview:

As gaming platforms continue to evolve and diversify, so has the complexity and variety of problems facing the modern game programmer. Creating the latest code for graphics, gameplay, animation, physical simulation and even artificial intelligence requires thorough knowledge of the necessary mathematical underpinnings. This tutorial continues the tradition of the "Math for Game Programmers" sessions by bringing together some of the best presenters in gaming math to concentrate on the core mathematics essential for creating unique and sophisticated 2D and 3D graphics, plausible interactive physical simulations, and interesting and nuanced gameplay. The day will focus on issues of game development important to programmers, and includes programming context and guidance throughout. This year's core topics include: RGBA color math, nonlinear transforms, game math case studies, implicit geometry, inverse kinematics, and radial basis functions, as well as a bonus round of "microtalks" relating to game programming math topics.


GDC 2015

Squirrel Eiserloh

SMU Guildhall

free content

Programming

Programming