You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Mobile Devices as Development Platform in Broken Age
Speaker(s) Oliver Franzke
Company Name(s) Double Fine Productions
Track / Format Programming
Overview Our goals for the mobile version of Broken Age were to deliver a very polished experience that is optimized for a wide range of different iOS and Android devices. We quickly realized, however, that iterating on a mobile application with more than 1 GB of game assets is quite challenging, since it can take up to 20 minutes to update and reboot an app after a code or data change. This talk describes in detail how we reduced the turnaround time on iOS and Android to an average of 40 seconds. The topic of the second part of the presentation is the design and implementation of our file streaming system that allowed us to update game assets such as Lua scripts, shaders and effects in real-time on a mobile device running Broken Age.

GDC 2015

Oliver Franzke

Double Fine Productions

free content

Programming

Programming


UBM Tech