You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Producer Bootcamp: How to Prioritize When Everything is Pri 1
Speaker(s) Ruth Tomandl
Company Name(s) PlayFab, Inc.
Track / Format Production
Overview A producer's job is to make sure the game gets done, so this talk will give you some tools for prioritizing the work on your game and making sure your entire team is working off of the same plan. We'll discuss some easy solutions that don't actually work, and some harder solutions that do.

GDC 2015

Ruth Tomandl

PlayFab, Inc.

free content

Production

Production


UBM Tech