You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Soundtracking Hell - The Music of Diablo III: Reaper of Souls
Speaker(s) Russell Brower, Derek Duke, Neal Acree, Joseph Lawrence
Company Name(s) Blizzard Entertainment, Blizzard Entertainment, Neal Acree Music, Blizzard Entertainment
Track / Format Audio
Overview Soundtracking Hell - The Music of Diablo III panel presents in-depth discussion of the strategies and challenges for creating the distinctive score of Blizzard Entertainment's blockbuster franchise Diablo. One of the most lavish game scores of 2013, Diablo III features music performed by a large symphony orchestra and choir and recorded at Abbey Road Studios, Windmill Lane in Europe and Segerstrom Hall in Southern California. Incorporating soloists, distinctive instruments (including the 12-string guitars that tie the music together with the original Diablo games), and broad palette of colors, the score ranges from the mysterious and brooding to the epic. The composers will discuss how they craft the music behind gameplay, utilizing orchestras, choirs and cutting-edge technology to create the game's immersive world. They will also discuss their stylistic inspirations: the symphonic idioms of 19th and 20th century orchestral music, world music influences, modern cinematic scoring and unconventional aleatoric techniques, thus elevating game scoring to new heights and revitalizing the orchestral tradition for the future.

GDC 2015

Russell Brower

Blizzard Entertainment

Derek Duke

Blizzard Entertainment

Neal Acree

Neal Acree Music

Joseph Lawrence

Blizzard Entertainment

free content

Audio

Audio


UBM Tech