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Session Name Sunset City Express: Improving the NavMesh Pipeline in Sunset Overdrive
Speaker(s) Jonathan Adamczewski
Company Name(s) Insomniac Games
Track / Format AI Summit
Overview By simplifying the generation process and adding extra processing of its data, we increased navmesh quality and reduced the time required to manually "clean up" the auto-generated mesh. The total navmesh build time for Sunset City was reduced from over and hour to just a few minutes. This lecture will explain the techniques used to improve the user experience and improve iteration times for designers. Additionally, it will include a demonstration of the navigation tools available in our level editor.

GDC 2015

Jonathan Adamczewski

Insomniac Games

free content

AI Summit

AI


UBM Tech