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Session Name Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Presented by ARM)
Speaker(s) Jesse Barker, Marius Bjorge, Brad Grantham, Niklas Smedberg
Company Name(s) ARM, ARM, ARM, Epic Games
Track / Format Programming
Overview This talk introduces the latest advances in features and benefits of the ARMv8-A and tile-based ARM Mali GPU architectures on Unreal Engine 4, allowing mobile game developers to move to 64-bit and the improved instruction set. The talk also includes important battery-saving techniques, a major strength of the ARM Mali architecture, specifically designed for mobile devices, as well as covering other ARM features and tools integrated into Unreal Engine 4.

GDC 2015

Jesse Barker

ARM

Marius Bjorge

ARM

Brad Grantham

ARM

Niklas Smedberg

Epic Games

free content

Programming

Programming


UBM Tech