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Session Name Equip Your Robot Army! How Telltale Integrated Simplygon into Their Automated Multiplatform Asset Preparation (Presented by Simplygon and Telltale Games)
Speaker(s) David Larsson, Zac Litton
Company Name(s) Simplygon, Telltale Games
Track / Format Visual Arts
Overview Shipping multiple game seasons with episodic DLC on 8 simultaneous platforms presents many challenges. One of those challenges is maximizing performance and quality on each of those platforms without needing an army of people to address the pixel density, texture formats, and model complexity. In this presentation, Zac Litton, VP of Engineering at Telltale, is going to give an overview of how Telltale handles this through automation and tuning. In particular, he will look at how Simplygon integrated into this pipeline for their recent hit games, Game of Thrones and Tales from the Borderlands, just a few weeks before submission. It will show the challenges of integration and how they were overcome to build an adaptive process for reducing model complexity to improve performance. The session will also contain an overview of Simplygon's features and how it integrates with off the shelf tools and internal tech.

GDC 2015

David Larsson

Simplygon

Zac Litton

Telltale Games

free content

Visual Arts

Visual Arts


UBM Tech