You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Level Design Fundamentals & Techniques
Speaker(s): Joel Burgess, Lee Perry
Company Name(s): Bethesda Game Studios, Independent
Track / Format: Tutorial

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The Level Design Tutorial will cover the basics of level design, including layout, pacing, difficulty balancing, and narrative techniques. The speakers will use examples from their past games, including Half Life 2: Episode 2, Gears of War, Fallout 3, Left 4 Dead, Unreal Tournament, and Skyrim. This tutorial is aimed at anyone interested in the techniques and approaches used for level design for AAA games in Western game development studios, with concepts being distilled to convey lessons which can be adapted to any game or team. Beginners and non-designers will be able to follow along, and experienced level designers will also have the opportunity to learn something new and ask questions directly of the speakers during question and answer sessions.

GDC China 2014

Joel Burgess

Bethesda Game Studios

Lee Perry

Independent

free content

Tutorial

Game Career / Education