You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Skylanders 'SuperChargers': One Game, 22 Platforms
Speaker(s) Michael Bukowski
Company Name(s) Vicarious Visions
Track / Format Production
Overview Creating high quality experiences that reach as many people as possible is fundamental to the Skylanders franchise. To achieve this, Skylanders SuperChargers was released on 5 consoles and iOS devices ranging from iPad mini to iPad Air 2. When accounting for localizations, disc, and digital copies, over 15 SKUs were delivered. Additionally, the experience was tailored to the expectations of the device. For example, PS4 has higher quality visuals and iPad has a great touch interface.This was done with one technology framework, one team, and one set of source assets. This talk details the technology, team structure, and development process used to create, test, and deliver Skylanders SuperChargers across this diverse set of devices. It is an honest view into how Vicarious Visions creates AA console titles for a large number of devices.

GDC 2016

Michael Bukowski

Vicarious Visions

free content

Production

Production

Programming

Programming


UBM Tech