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Session Name How We Won GameDev by Rolling Our Own Tech
Speaker(s) Mihai Gosa
Company Name(s) KillHouse Games
Track / Format Production
Overview Did you know you can make successful games faster, cheaper and more reliable by building your own tech instead of using a third party engine?
With a small team and no budget, KillHouse Games managed to make 2014's best tactics game (Door Kickers) in a very short time, with a huge amount of content, on 5 platforms. Without using any third-party engines or tools.
Instead of adding tech, they removed tech. They kept removing until there was almost nothing left. Sounds counter-intuitive? Think of it this way: simpler means faster, cheaper and more reliable.
Learn about the extreme simplicity of the production pipeline and the "unified everything" game engine used for Door Kickers.
Learn that developing a game can also be done in a very smart and simple way, instead of spending years or $$$$$ on game engines. Learn how to focus on what is important and that finding the simplest solutions is usually the hardest.

GDC 2016

Mihai Gosa

KillHouse Games

free content

Production

Production

Programming

Programming


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