You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Beyond Ageism: Designing Meaningful Games for an Older Audience
Speaker(s): Bob De Schutter
Company Name(s): Miami University
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Are you interested in developing games for a huge upcoming audience of retirees? This session discusses the findings from a decade of academic research on the topic and has some surprising findings. Most importantly, it concludes that older gamers are much less interested in game design that is focused on brain training and physical exercise than popular media would have you believe. It introduces a series of design guidelines that are derived from many interviews, surveys, gameplay experiments and design workshops with older adults.

GDC 2016

Bob De Schutter

Miami University

free content

Design

Design

Advocacy

Advocacy