You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Building a Low-Fragmentation Memory System for 64-bit Games
Speaker(s) Aaron MacDougall
Company Name(s) Sony London Studio
Track / Format Programming
Overview Since this console generation started, there has been access to huge virtual address spaces, which can be used to prevent many of the problems encountered with memory fragmentation in the last generation. This talk will provide an overview of the memory system built at London Studio, focusing on its flexibility, debugging features and most importantly how it significantly reduces fragmentation.

GDC 2016

Aaron MacDougall

Sony London Studio

free content

Programming

Programming


UBM Tech