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Session Name Production: Working at the Heart of the Team
Speaker(s) Grant Shonkwiler, Greg Stone, Matt Charles, Michelle Ducker
Company Name(s) Epic Games, Backflip Studios, Gearbox, Media Molecule
Track / Format Production
Overview Project management methodologies and processes in the video game industry have been analyzed ad nauseum, often sold as production cure-alls. While these mechanics of game production are indeed important, there's another critical facet that has been explored far less: the emotional and nebulous portion of being a producer. In order to maintain the health of a project, producers must react to team dynamics, and adjust things on the fly. Once processes are in place, the producer must have their finger firmly on the pulse of the team and be able to diagnose situations that often call for drastically different solutions. In this session the speakers will investigate several facets of soft skills and share specific situations that they have encountered throughout their careers and how their soft skills have saved the team and shipped awesome games.

GDC 2016

Grant Shonkwiler

Epic Games

Greg Stone

Backflip Studios

Matt Charles

Gearbox

Michelle Ducker

Media Molecule

free content

Production

Production


UBM Tech