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The Number One Educational Resource for the Game Industry

Session Name: SOMA - Crafting Existential Dread
Speaker(s): Thomas Grip
Company Name(s): Frictional Games
Track / Format: Independent Games Summit

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Overview: Frictional Games' sci-fi horror game SOMA was created with a very specific purpose in mind: to explore the disturbing aspects of consciousness, the self and what it means to be human. Designing a game that could, through play, communicate this kind of thematic exploration posed a tremendous challenge. This talk will cover the various design approaches we used and how they helped us achieve our goal.

GDC 2016

Thomas Grip

Frictional Games

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Independent Games Summit

Independent Games