You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Audio Bootcamp: Beyond Middleware: Thinking Like a Programmer
Speaker(s) Ben Houge
Company Name(s) Berklee College of Music
Track / Format Audio
Overview The GDC Audio Boot Camp returns for its 15th year, bringing a range of industry veteran subject matter experts to discuss their own experiences and skills in technical, creative, and business topics related to sound for games. Topics this year include audio best practices for casual games, implementation/integration, music composition, sound design, making and sustaining a career, and more. And the ever-popular lunchtime surgeries offer a unique opportunity to sit and meet with many of the speakers in a smaller-scale setting to talk about the specific interactive audio topics that are at the front of attendees' minds. The intended audience is composers, sound designers, audio programmers, designers, producers, and all who want a leg up on how the highly realistic and immersive soundscapes of present day games are created across the spectrum of platforms.

GDC 2016

Ben Houge

Berklee College of Music

free content

Audio

Audio


UBM Tech