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Session Name Math for Game Programmers: Juicing Your Cameras With Math
Speaker(s) Squirrel Eiserloh
Company Name(s) SMU Guildhall
Track / Format Programming
Overview 2D and 3D games alike benefit greatly from the judicious use of in-game cameras and camera motion. In this talk we explore the math behind a variety of camera behaviors including framing techniques, types and characteristics of smoothed motion, camera shake, and dynamic split-screen.

GDC 2016

Squirrel Eiserloh

SMU Guildhall

free content

Programming

Programming


UBM Tech