Overview: |
Porting Retro City Rampage to MS-DOS 486 PCs became a puzzle game in itself, and this session will take you through the process from start to finish. It covers the core porting challenges: Reducing memory usage (down to 4MB), increasing performance (to run on a 486 PC), reducing disk space (to fit on a single 1.44MB floppy) and finally, porting the game to MS-DOS itself (interrupts, graphics, the PC speaker, etc.). For contrast and curiosity, it will also touch on some programming tricks used to optimize the game for platforms such as Nintendo DS and PSP.
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