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Session Name Storytelling Tools: Using Music & Sound Creatively
Speaker(s) Jason Graves, Spencer Hooks, Russell Brower, Lazar Levine, Scott Gershin
Company Name(s) Independent, Dolby Labs, Blizzard Entertainment, Telltale Games, Technicolor
Track / Format Design
Overview Sound and music are a critical part of the storytelling process, but most game creators don't have a deep knowledge of how to use these tools creatively to tell a story. Join story writer Susan O'Conner, composer Jason Graves, and sound designers Russell Brower, Lazar Levine, and Phillip Kovats for an in-depth conversation about using sound and music to create believable game worlds, direct players' attention, and make an immersive experience for game play. This session will showcase clips from games that use these tools in distinctive and interesting ways, and cover topics including writing your game with sound in mind, how to use sound and music with impact, how these tools can help you tell your story, and how you can meaningfully collaborate and manage your sound and music teams.

GDC 2016

Jason Graves

Independent

Spencer Hooks

Dolby Labs

Russell Brower

Blizzard Entertainment

Lazar Levine

Telltale Games

Scott Gershin

Technicolor

free content

Design

Design

Audio

Audio


UBM Tech