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Session Name Open Production With Sunless Sea: Kickstarter, Early Access and After
Speaker(s) Alexis Kennedy
Company Name(s) Failbetter Games
Track / Format Design
Overview Crowdfunding, Early Access, community-driven development - all these have gone from being buzzwords to being part of the essential toolkit of indie development. The best-practices are still being figured out.
Runaway successes grab headlines. Sunless Sea, our third crowdfunded project, was not a runaway success - but it was a solid, critically acclaimed first-time success. We used open publishing techniques to bootstrap from being a moribund studio months from bankruptcy to a successful, cash-flow positive company with our first Unity game.
We want to pay it forward by sharing what we learned - war stories, anecdata, and specific, quantified advice on the benefits and problems of these practices.

GDC 2016

Alexis Kennedy

Failbetter Games

free content

Design

Design


UBM Tech