|Session Name||Intelligent Music For Games|
|Speaker(s)||Baldur Baldursson, Kjartan Olafsson|
|Company Name(s)||CCP Games, Erkitonlist|
|Track / Format||Audio|
This talk will explore the difficult task of how to create a meaningful piece of music for a sandbox game, where there is no preset story. Ideally, the music should not be pre-made if the story isn't.
The speakers will discuss the need for an intelligent system that can create music in real-time based on what's actually happening in-game. They will describe how CALMUS works and how Eve Online together with Wwise as audio engine can make use of the system.