You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Production: Working at the Heart of the Team
Speaker(s): Matt Charles, Michelle Ducker, Grant Shonkwiler, Greg Stone
Company Name(s): Gearbox, Media Molecule, Epic Games, Backflip Studios
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Project management methodologies and processes in the video game industry have been analyzed ad nauseum, often sold as production cure-alls. While these mechanics of game production are indeed important, there's another critical facet that has been explored far less: the emotional and nebulous portion of being a producer. In order to maintain the health of a project, producers must react to team dynamics, and adjust things on the fly. Once processes are in place, the producer must have their finger firmly on the pulse of the team and be able to diagnose situations that often call for drastically different solutions. In this session the speakers will investigate several facets of soft skills and share specific situations that they have encountered throughout their careers and how their soft skills have saved the team and shipped awesome games.

GDC 2016

Matt Charles

Gearbox

Michelle Ducker

Media Molecule

Grant Shonkwiler

Epic Games

Greg Stone

Backflip Studios

free content

Production

Production