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Session Name Audio Mastering for Interactive Entertainment
Speaker(s) Garry Taylor
Company Name(s) Sony Computer Entertainment Europe
Track / Format Audio
Overview This session introduces the concept of audio mastering for video games. It will give attendees an overview of common mastering techniques and pointers on how audio engineers should approach mastering their final mix for the specific speaker systems your games are likely to be heard on, from full-range surround sound systems to phones and tablets.
Using Sulpha, the Audio Mastering Suite on PlayStation 4, we'll look at the concept and workflow of audio mastering for interactive entertainment, including equalization and dynamic range control, as well as loudness management techniques to ensure compliance with relevant industry standards.

GDC 2016

Garry Taylor

Sony Computer Entertainment Europe

free content

Audio

Audio


UBM Tech