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Session Name Finding the Right Branching Narrative Structure For Your RPG
Speaker(s) Liam Esler
Company Name(s) Game Developers' Association of Australia
Track / Format Game Narrative Summit
Overview Statistics tell us that most players don't finish our games, let alone replay them. For RPGs, however, choice, consequence and replayability are viewed as crucial aspects of the genre. How do we provide players with a satisfying experience without tripling or quadrupling our workload?
This talk will outline, compare and contrast three common branching structures, exploring the positives and negatives from both story and production perspectives.
Finally, it will explore why the repeating diamond narrative or parallel paths structure is most successful in providing a satisfying branching experience, without the headache of a traditional branching narrative.

GDC 2016

Liam Esler

Game Developers' Association of Australia

free content

Game Narrative Summit

Game Narrative


UBM Tech